Saturday, November 1, 2014

The Guilds



One of my favorite parts of the recent Magic sets are the Ravnica Guilds. There's a great series of articles on the pre-made decks out there on how to tweak/meddle them to win using cards any player can get their hands on with these sets: Magic 2013Gatecrash, and Return to Ravnica. This makes sure that new/returning players have their hands on cards they can easily get. The decks built are casual but well balanced and fun to play. Also, they don't break the bank.

Meddling Rules: build decks on a budget with no added rares or mythics. Each pre-made deck comes with 2 rares that form the backbone of a deck. Other rares can be added, but the idea is to build a better base deck using commons and uncommons as they are easier to trade for or get singles for under 50 cents. Rule 2-only draw cards from sets already represented in the deck, namely Return to Ravnica and Magic 2013 + Gatecrash.



THE GUILDS ~  

 

 

  • Pre-made Guild Deck ~ (Color Combo) ~ Guild Name ~ Deck Types
    • Guild Abilities: Special abilities specific to each guild (Original / Return)
    • Featured: Set Guild made a major appearance with cards that supported it  








  • Dimir Dementia ~ (Blue/Black) ~ House Dimir Control ~ 
  • House Dimir is Ravnica’s dark but open secret: the populace knows Dimir exists but they pretend it doesn’t. The Dimir’s role in Ravnica is to provide covert services that other guilds can’t or won’tThe House Dimir seeks to control Ravnica from the shadows, gathering intelligence until the time is right for their agents to strike.













  • Orzhov Oppression ~ (Black/White) ~ Orzhov Syndicate ~ Control
  • The Orzhov Syndicate is founded on the beliefs that wealth is power, that structure breeds wealth, and that guilt creates structure. Extortion and backroom dealings are all in a day’s work for the Orzhov Syndicate, where everything has a price and strings are always attached.