NG Medium humanoid (Dwarf)
Str 15 (+2), Dex 13 (+1), Con 17 (+3), Int 10, Wis 18 (+4), Cha 8 (-1)
Height: 4'7" Weight: 205 lbs Age: 65
- Feats ~ Toughness
- Traits ~ Rich Parents (900 gp starting wealth) ~ Life of Toil (+1 Fort saves) ~ Inspired (1x day, roll twice a skill or ability check)
- Drawback ~ Attached (-1 Will saves, -2 fear effects if Riswynn is in danger or threatened)
- Skills ~ Handle Animal +3 ~ Knowledge (arcana) +4, Linguistics +4, Profession (Horse Merchant) +11, Perform (lute) +4, Ride +5, Survival +8
- Languages ~ Common, Dwarven, Broken Goblin
- Dwarven Abilities ~ +4 AC vs. Giants (Defensive Training); +1 Attacks vs. Goblins/Orcs (Hatred); +4 CMD vs. Bull Rush/Trip (Stability); Darkvision 60'
- Skill Modifiers: +2 Craft/Profession (Craftsman); +2 Perception notice stonework, traps, hidden doors within 10' without having to actively look (Stonecunning)
- Weapon Familiarity: Battleaxes, Heavy Picks, & Warhammers
- Cleric Domains: Earth & Good (God of the forge, protection and strategy)
Initiative: +1; Senses ~ Perception +4
Defense ~ AC 19 (+8 armor, +0 Dex, +1 Shield- Light); touch 11; flat-footed 18
HP 22 SAVES ~ Fortitude +6, Reflex +1, Will +6 [+2 vs. Poison, Spells, Spell-like Abilities (Hardy)]
Offense ~ Speed 20 ft. ~ Melee ~ Warhammer +2 attack (1d8 / Critical x3) ~ Ranged ~ Throwing Hammer +2 attack (1d4 / x2 / Range: 20' (5) ~ Cleric Powers ~ Acid Dart- 30' range (standard action) ranged touch attack d6+1 damage (7 times per day) ~ Touch of Good- (standard action) touch ally to grant half cleric lvl (min +1) to skill & ability checks, saves, and attack rolls (7 times per day) ~ Channel Energy- (2 times per day) deal d6 damage to undead creatures or heal d6 to living creatures in a 30' burst
Spells ~ Prepared
1st- Protection from Evil & Magic Stone (Domain Spells); Cleric Spell list (meditate 1 hour to prepare 1 Domain spell and one cleric spell); can swap any 1st level spell with cure light wounds
Spells ~ Prepared
1st- Protection from Evil & Magic Stone (Domain Spells); Cleric Spell list (meditate 1 hour to prepare 1 Domain spell and one cleric spell); can swap any 1st level spell with cure light wounds
Tactics ~ Before Combat Bjorn casts Shield of Faith adding +2 to his AC During Combat he tends to try to subdue his foes so he can question them if they have seen his daughter
Gear
~ half-plate armor (armor check -7), throwing hammer (1), warhammer, backpack: bedroll, hooded lantern, oil (3 flasks), silk
rope (50 ft.), rations (5 days), flint and steel, waterskin, Daughter's necklace (blue gemstone- glows when she is near), lute (+2 perform checks), explorer's outfit, silver holy symbol //
GP: 1 SP: 38 CP: 4
Background
~ Bjorn was born in Hammerfast to a rich horse merchant. As the second son he didn't stand to inherent the business so he spent most of his time helping his uncle care for the injured horses and ponies. When he turned 45, he met Starsha Songweaver and they married shortly after. Three years later, she was a few weeks away from giving birth to their first child when she was stolen in the dark of night. A note was left stuck to the door with a dagger: "The Yellow Eye seek a future for your daughter." Bjorn pursued but was set upon by the Raven Roost bandits just outside of the Five League House and lost his horse. Days later, on his last scrap of food he was taken in by a farmer outside of Fallcrest. When he was healthy enough to set out again- he followed rumors and hunches across the vales. Worn by years of searching, he found refuge in a church of the goddess Desna, his wife's god, and in the preceding years became a cleric of her church, using her guidance and lore to learn all he could of the Yellow Eye Clan and find his daughter. 17 years have passed since he has seen his wife but then the whisp of a rumor brought him to the frontier town of Winterhaven and his fortunes changed.
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