No problem! Break out the decks and Magic things up. Not sure how to play MtG? Check out this cool site that explains the game through manga!
The following is a good place to start for players new to Magic the Gathering (MtG) or looking for ideas to tweak a deck. Post questions on Ask Splug and the pickpocket will try to pick his brains for an answer.
Need Help? Consult the Deck Doctor- Splug MD- for deck building tips.
LINKS ~ Rules ~ Keywords ~ Sets ~ MtG Wiki ~ Card Types ~ Abilities ~ Planeswalker Rules ~
DECK BUILDING ~ Magic Academy ~ 101 ~ Building Your First Deck ~ Building on a Budget Archive ~ Sideboarding 101 ~ Sideboarding 201 ~
ARTICLES ~ How to Find Your Cards ~ Talk Like a Geek (MtG Slang) ~ Shuffling Decks ~ Shuffling Tips & Myths ~ MtG Rules Changes ~ Tribal Decks ~ Booster Drafts ~
PUCA Trade ~ A great way to get the cards you need by trading online cards others want in exchange for Puca Points to get the cards you need.
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- White ~ (Plains) the color of order, healing, light, and good; Clerics, Angels, and Soldiers dominate the field. White by itself is an aggressive color with many small creatures that flood the field before an opponent can respond. Types: Aggro White Weenie ~ Land Lock Control ~
- Multiplayer Ideas ~ Mono White
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- Blue ~ (Islands) The color of control, manipulation, and trickery; Blue tends to bend the rules of the game; by itself it tends to be a slower deck, biding its time to set up for the win; Mages, Drakes, and Illusions fill out its ranks seeking to evade other armies with flight or shadow.Types: Aggro Fish ~ Control ~
- Multiplayer Ideas ~ Mono Blue
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- Black ~ (Swamps) the color of death and decay and is not above hurting you or others to win; It is a very aggressive color with creatures that damage you as they come into play and spells that benefit you while causing you to sacrifice creatures. Gorgons, Horrors, Imps, Zombies and other creatures of the night are all called by it to serve. Types: Aggro Suicide ~ Control ~ Land Lock Control ~
- Multiplayer Ideas ~ Mono Black
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- Red ~ (Mountains) The color of chaos, rage, and aggression, red is a very fast deck with burn spells and creatures that attack when they hit the battlefield. Goblins, Orcs, Giants, and Dragons blaze across the field of battle pillaging and burning all in their path.Types: Aggro Sligh ~ Aggro Goblins ~ Land Lock Control ~ Aggro- Red Deck Wins ~
- Multiplayer Ideas ~ Mono Red
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- Green ~ (Forests) the color of life, nature, and smash, smash, smash; With green you focus on creatures building in might until you can pull out a raging elemental with trample to pound your foes into the ground for the "puny humans" they are. Elves, Giants, Elementals, Trolls, and Beasts are set to pounce you foes from above with flash or pound them to a pulp with trample. Types: Aggro Stompy ~ Land Lock Control ~
- Multiplayer Ideas ~ Mono Green
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- Artifacts ~ Relics of the past, these colorless treasures power all colors though some are designed to support one or more colors. Powerful weapons, artifact creatures, or mana sources, artifacts are powerful additions to the right deck.
When combined with one or more colors, combinations and interactions are set in motion that can set up some of the best moments of the game. The Return to Ravnica block (a series of 3 releases based on a central theme) featured 10 dual-colored Guilds competing with the other guilds in all out war.
And Then There Were 2
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Dual Land Types: Pain / Fetch / Filter / Shock / Karoo / Tapland / Scry / Clan
~ THE GUILDS ~
Allied Colors ~ Formed from adjacent colors on the color wheel, they tend to naturally complement each other.
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(White/Blue) ~ Azorius Senate ~ (Control / Evade / Defend) ~ The lawmakers of Ravnica, the Azorius Senate manipulate the game as only BW decks can- by detaining, bouncing, countering, and exiling your threats until only theirs remain. White/Blue tends to feature flying creatures and other defensive creatures to stall the game and buy you time.
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(Blue/Black) ~ House Dimir ~ (Manipulation / Evasion) ~ Ravnica’s dark guild deals in secrets and wins the game by controlling your opponent's deck and hand, forcing them to discard that key spell or milling their library to 0. Black specializes in targeted removal- Doom Blade & Terror while Blue excels at bounce effects. Blue/Black creatures tend to be evasive and disrupt a player's hand or library when they hit a foe.
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(Black/Red) ~ Cult of Rakdos ~ (Self-Sacrifice / Aggression) ~ Power at any cost, Rakdos throws caution to the wind and combines rashness with bloodlust. Unleash allows you to gain an extra +1/+1 on a creature when you cast it at the expense of not being able to block while Hellbent rewards you for ripping through your hand and going all out. Black/Red asks you to sacrifice a creature, cards in hand, life, or the ability to block for a quick advantage to crush your foes.
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(Red/Green) ~ Gruul Clans ~ (Ramp / Aggressive) ~ a savage clan with little subtlety when it comes to winning. Their game plan is simple... Smash with bigger and bigger threats. What would you expect from a guild whose key mechanics are called Bloodthirst and Bloodrush which boosts creatures in combat by pitching one to the graveyard for its Bloodrush cost. Trample and Haste are typical of these colors and allow you to hit fast and later hit hard.
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Enemy Colors ~ 2 opposed colors on the color wheel that sometimes destroy, prohibit, or prevent certain combinations from happening- While at odds with each other, they often combine in new and deadly ways.
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3's Company
Three colored cards and decks are some of the most popular in MtG but run into many of the same problems as Dual Color decks with mana. For this reason, most three color decks tend to have one dominate color, one secondary color, and one color "splashed" for a specific card or effect. 3 color cards currently come in 2 flavors: Shards or Wedges. Using the color wheel on the back of a magic card helps demonstrate the difference between the two. A "shard" is a color with its two allies- say Red with Green and Black while a "wedge" is a color with its two opposing colors- say Black with Green and White.
Shards ~ 5 Shards exist and give their names to many popular decks with those same colors. The central color of a given shard tends to be its dominate color.
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Wedges ~ 5 wedges (a color with its two opposing colors) exist and date back to the five cycles in Apocalypse way back in the day (2001) but were never the official names of the wedge colors. Though fans of MtG have been begging for wedges since Apocalypse, they have only just made their official debut in the newest MtG block, Khans of Tarkir (42 expansions and 13 years later- See begging really does pay off if you're persistent enough)
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Is a Tricolor Green-Black-White deck too ambitious for a first deck?
ReplyDeleteI don't even know how I would do That...
DeleteMy nerdy mind is bloooooown!!!
Should I try a mono-Black deck before I begin to branch off into a Tricolor Black-Green-White Deck?
ReplyDeleteMy mind now feels beter!!!
DeleteSplug says: Try the mono black, but what I would suggest is before running a tricolor deck, run two of the colors- start green black and see how that runs. It also depends on what White is doing for the deck. Is it splashed for one spell or a needed ability or for 1 really cool card? First decide how you plan on winning with it- what combos it has and how it will deal with different threats. Also, it helps to pick your opponents' pockets of their good cards and then it doesn't matter how many colors you run...
ReplyDeleteWhat catagory does "cards" go in on how much stuff you have taken.
DeletePs- I think that, since this is a school club, you should ask Mr Turk if Stealing is the best way of handeling a problem- afterall, bullying is bad, and cheeting is...
hay, what am I talking about! If it makes you win, go for it, Splug!!!
Sooo...
ReplyDeleteMy brother recently got about 2,000 cards for free from the office where he interned this summer, and he's letting me share them! =D
Most of the cards are from the Mirrodin set and block, but there are also many older white-borders, as well as some cards from Ravnica: City of Guilds and Dissention.
So... yeah. I'm not sure what my brother's thoughts are about trading, but we do have enough Rakdos Carnariums for 9 decks if anyone wants some.