Selling Treasure: In general you can sell a good for 1/2 its listed price- armor, weapons, gear, magic items, craft items... Trade Goods always sell for their listed price
Equipment: Daily Life - Adventure Gear
~ Adventuring Life ~
Item Cost
FARM
Boar 7 sp
Bull 15 sp
Calf 5
sp
Chicken 2 bp
Cow 10 sp
Goat 1
sp
Rabbit 2 sp
Ox 15
sp
Pig 3 sp
Sheep 2
sp
Yak 15 sp
FAMILIAR / PET
Bat 5 sp
Cat (house) 3 bp
Fox 8 sp
Lizard 5 bp
Monkey 3-5 sp
Parrot 5 ep
Pseudodragon 20 ep
Raven 2 sp
Snake, Constrictor 5 sp
Snake, Viper 1 ep
Thrush/Songbird 1
sp
Weasel 2 sp
Dog, Lap 15 sp
Goblin 10 sp
Guard 25 sp
Hunting 17 sp
Riding 15 ep
War 30 sp
HUNTING
Falcon 40 sp
Hawk 18 sp
Hunting Cat (cheetah) 100 sp
Owl 20 sp
MOUNTS
Axe Beak (trained) 150 ep
Axe Beak Egg 100 ep
Horse -------
Draft (Heavy) 20 ep
Heavy
War 30 ep
Medium
War 15 ep
Riding (Light) 7 ep
Light
War 11 ep
Pony 3 ep
Pony, Combat Trained 5 ep
Elephant, Labor 100 ep
Mastodon 200 ep
PACK
Camel 15 ep
Donkey / Mule 8
sp
UNUSUAL
Griffin, Combat Trained 800 ep Griffin Egg 350 ep
Hippogriff 500 ep
Egg 20 ep
Pegasus (trained) 400 ep
Egg 200 ep
Roc (egg) 500 ep
Shearwater 300 ep
Egg 10 ep
MOUNT TRAITS
Quality / Mod (move/carry) / Cost x
Nag: 50% / 25% -----
Broken Down: 75% / 50% -----
Average: ---- / ----
High-Spirited: 133% / 125% x2
Charger: 150% / 133% x4
1d3-1 Traits (d6 Table / d20)
1-4 Traits (Quirks)
1-2 Biter (nip riders)
3 Kick
4-5 Steps on feet
6 Won't Gallop
7-8 Chews fences
9 Stops occasionally
10-11 Rubs against fences
12 Bucks
13 Untrained
14 Bone-jarring (d3-1 HP)
15-16 Rears
17-18 Headstrong (Iron Will)
19-20 Leaper
5-6 Traits (Feat)
1-3 Single rider (Loyal)
4-5 Skittish(Alertness)
6-8 Gentle (Shared Insight)
9-10 Fleet (Fleet)
11-13 Robust (Great Fortitude)
14-16 Fearless(Fight On)
17-18 Sure-footed (Light Step)
19-20 Knows Trick
Item Cost
Bit/Bridle (2) 2
sp
Cart Harness 4 sp
Feed/day (10 lbs) 5 bp
Halter (1) 2
cp
Horseshoes 1
sp
Riding Kit (55) 7 sp
Saddle, Riding (30) 10 sp
Pack (15/holds gear) 5 sp
Military (40) +2 stay on 20 sp
Saddle Bags ------
Large
(2/30) 4 sp
Small
(1/20) 3 sp
Saddle Blanket (3) 3 cp
Yoke, Ox 3 sp |
Item Cost
ID/Travel Papers 2 sp
ID Paper (picture) 5 sp
Letter of Marque 50 ep
CONTAINERS (weighs/holds)
Backboard (7/70) 1 sp
Backpack
(2/50) 2 sp
Belt Pouch, small (-/5) 3 cp
Large
(0.5/8) 1 sp
Sack, small (-/15) 1 cp
Large
(0.5/30) 2 cp
Bear Bag (3/50) +20' rope 2 sp
Waterproof (small) 1 sp
Barrel
(30/50) 2 sp
Basket (1/2 cubic') 4 cp
Chest, small (10/40) 2 sp
Large
(25/100) 5 sp
False Bottom (25/100) 5 ep
Lock, Simple (DC 20) 2 ep
Average
(DC 25) 4 ep
Good
(DC 30) 8 ep
Superior (DC 40) 15 ep
SLEEPING OUT
Bedroll (5) 1 cp
Blanket
(3) 1 sp
Cot (30 lbs) 1 sp
Flint/Steel
(*) 1 sp
Fire Wood/day (20#) 1 bp
Hammock (3) 1 cp
Tent, small/1 ppl. (20#) 10 sp
Medium/2 (30#) 15 sp
Large/4 (20#) 30 sp
Pavilion/10 (50#) 10 ep
Hanging/2 ppl. (15#) 20 sp PROVISIONS Bottle (glass- 1 lb/pint) 2 sp
Cooking Kit (15) 5 sp
Flask (glass-1 pint) 3 bp
Iron Vial (1) 1 sp
Iron Pot, small 3 cp
Cauldron (5 lbs/1 gallon) 1 sp
Mess Kit (1) 2 sp
Rations/day (1) 1 sp
Journey
Bread (1) 5 sp
Wineskin
(4) 1/2 gallon 1 sp
ADVENTURE GEAR
Adventure Kit (46) 15 sp Air Bladder (0.5) 1 round 1 cp
Animal Glue (0.5) 1 sq' 1 sp
Banner (2) 1-20 sp
Caltrops (2 lbs. / 5' sq.) 1 sp
Fishing Kit (3) 7 sp
Grooming Kit (3) 2 sp
Hunter's Kit (5) +2 Survival 5ep Magnet- lift 3 lbs 5 sp
Marbles (2 lbs / 5' sq) 1 cp
Mirror, Small (1) 1 ep
Mirror, Fey(*) 5 ep
Net, Bell (2) DC 25 /-2 Stealth 2 sp
Camouflage (5) 20 sp
Fishing- 25 sq' / (5) 4 sp
Pathfinder Kit (65) 40 sp
Pilgrem's Kit (40) 45 sp Snorkel 1 sp
Soap (0.5) 1 bp
Spelunking Kit (32) 50 sp
Survival Kit (10) 15 sp Twine (0.5) spool 50' 1 bp
Weapon Cord 2' long 1 cp
Whetstone
(1) 2 bp
Wire, Copper 6' long 5 sp
10’
Pole (5) 5 bp
Folding Pole (10) 2 cp
CLIMBING GEAR
Climbing Kit (25) +2 skill 35 sp Block & Tackle (5) 5 sp
Climbing
Harness (5) 8 sp
Crampons
(2) 4 sp
Snowshoes
(2) 4 sp
Grappling
Hook (4) 10 sp
Hammer
(2) d4 1 sp
Ladder (20) 2 sp
Pitons/10
(5) 1 sp
Rope (50’) ------
Hemp
(10) 1 sp
Silk
(5) 1 ep
Spider Silk (4) Drow 10 ep
Chain, 10' (2 lbs) 3 ep
HEALERS
Healer's Kit (1) 10 uses 5 ep
+2 Heal
Leeching Kit (5) 5 sp
+2 Heat (treat poison) Midwife's Kit (2) 10 uses 1 ep
+4 Heal (birth); +2 heal
Stretcher (10) 1 sp Surgeon's Tools (5) 2 ep +3 Heal treat deadly wounds
Symptom Kit (5) 25 sp
Vet Kit (1) 25 sp
+3 Heal (animals) +1 Heal others
LIGHT SOURCES Candle/10 (1 hour/5') 1 bp
Candle Lantern (1) 5 sp
Torch/1 (1 hour/20') 1 bp
Everburning
(1) 11 ep
Sunrod
(1) (6 hours/30') 2 sp
Moonrod (6 hrs/60' lowlight) 1 ep
Lantern (1 lbs) 15'/6 hours 1 sp
Beacon
(50) 120'/6 hours 15 ep
Bullseye
(3) 60'/6hours 12 sp
Hooded
(2) 30'/6 hours 7 sp
Lamp
Oil (flask) (1) / 6 hrs 1 sp
TOOLS
Crowbar
(3) (+2 Str) d6 2 sp
Miner's Pick (10) d6 3 sp
Ram +2/4 2 ppl (20) 1 ep
Saw (2) 4 bp
Shovel (8) d6 cr 2 sp
Folding (12) 12 sp
Sledge (10) d8 1 sp
|
Ammunition Item Cost
Arrows/20
(3) 1 sp
Bolts/10
(1) 1 sp
Sling Bullets/10 (5) 1 cp
Grappling (30' increment) 1 sp
BOOKS/MAPS
Area Map (2) 5 ep
Book of Letters (3) 5 ep
Cypher Books (2) 15 ep
Footprint Book (3) +2 ID 5 ep
Formula Book- blank (3) 15 sp Heritage Book (2) 5 ep Holy Text, Traveling (2) 25 sp Holy Text, Church (20) 10 ep
Journal (1) 50 pages 1 ep
Portrait Book (3) 1 ep Starcharts +2 Survival-night 20 ep Traveler's Dictionary (2) 5 ep
WRITING
Chalk/1 1 bp
Chronicler's Kit (5) 35 sp
Inkpen (-) 1 cp Scroll Box (1 lb) holds 10 5 sp
Scroll
Case (1) 1 sp
Papyrus
(sheet) 1 cp
Parchment
(sheet) 4 cp
Scrivner's Kit (1) 5 sp
Sealing
Wax/1 lb. 1 sp
Signet
Ring/seal (*) 5 sp
Writing
Ink/vial (*) 1 sp
Professional Equipment
General Professions
Artisan's tools, (5) -2 skill w/o 5 sp
Artisan's Masterwork +2 skill 6 ep
Entertainer's Kit (10) +1 15 sp Merchant
Abacus (2) 2 sp
Magnifying Glass 10 ep Merchant Scales (1) 2 sp +2 appraise
Navigation/Exploration
Astrolabe (6) 100 epCompass (0.5) +2 Navigate 10 sp Map Maker Kit (2) 1 ep
Sextant (2) 50 ep
Spyglass
(1) 100 ep
Carpenter (Craft skill)
Drill (1) 1 sp
Carpenter's Kit (20) 25 sp
Smith (Craft skill)
Anvil, Blacksmith (100) 65 sp Ferrier (50) 35 sp Silversmith (10) 15 sp
Bellows (3) 1 sp
Blacksmith
Tongs (3) 1 sp
Gunsmith Kit (2) 15 sp Smith Kit (20) +2 skill 20 sp
THIEF/SPY
Balancing Pole (12) +1 skill 8 cp Breakaway Chains (2) 65 sp
Burglar
Bar (2) +2 Str 2 sp Disguise Kit (8)+2 (10x) 5 ep
Ear Trumpet (2) -5 DC 5 sp
Fake Footpirnt Shoes (2) 5 sp
False Bottom Cup 1 sp
False Bottom Scabbard 45 sp
Forger's Kit (6) +2 skill 20 ep
Gambler's Kit (5) 75 sp Glass Cutter 5 sp
Hollowed Pommel 5 sp
Nightengale
Carpet/9’ (5) 5 sp
Manacles (2) DC 30 EA 15 sp
Masterwork- DC 35 EA 5 ep
False (2) 7 ep
Sentry Mannequin (35) 3 ep
Skeleton Key 8 ep
Thief's Kit (20) 6 ep
Thieves Tools (1) -2 w/o 3 ep
Masterwork (2) +2 10 ep
Wax Key Blank (0.5) 15 sp
Wire Saw 3 ep
ARCANE/DIVINE
Spell / Ritual Book (3-100) 15 sp Traveling Spell Bk. (1-50) 10 sp
Components’
Pouch (2) 5 sp
Wand
(*) 7 sp
Holly/Mistletoe -----
Holy
Symbol-wooden (1) 1 sp
Iron 5 sp
Silver 25 sp
Gold 10 ep
Platinum 50 ep
Tattoo- some traditions 10 ep
Holy
Water/vial (1) 25 sp
Alchemist
Alchemist's Lab (40) +2 20 ep
Portable Lab (20) +1 skill 75 sp A. Crafting Kit (50) 25 sp Antidote Kit (3) 10 ep Remedies -------
Antitoxin
(vial) 5 ep
Tools ------
Smokestick (0.5) 2 ep
Tindertwig
(per 10) 1 sp
Weapons ------
Acid
(flask) 1 lb 1 ep
Alchemist's Fire (1) 2 ep
Tanglefoot Bag (4) 5 ep
Thunderstone (1)
3 ep
Poisons -------
MUSICAL INSTRUMENT
(Lbs. / Range Increments*)
Bagpipe
(3/100') 5 sp
Bell,
Small (*) 1 sp
Bell, Church (900/375') 100 ep
Drum
(2/200') 3 sp
Fiddle (4/15) 15 sp
Flute
(1/10') 5 sp
Harp
(4 / 15') 15 sp
Hunting Horn
(2/50') 7 sp
Kettledrums (28/100') 12 sp
Lute
(2/15') 12 sp
Lyre
(2/15') 9 sp
Shofar (1/50') 4 sp
Signal Horn (2) 5 sp
1/2 mile / -2 QM beyond
Signal
Whistle 8 cp
Quarter Mile -2/QM
Sheriff's Whistle (1000') 1 sp heard by dogs, gnomes, badgers
Trumpet (2/100') 10 sp
Woodwind
(1/15') 2-10 sp
*each increment gives a -1 Perception to hearing rolls to detect the sound.
|
KITS
Adventure Kit: (15
sp / 46 lbs.) Backpack, bedroll, blanket, flint & steel, iron pot (1
person), 50’ hemp rope, belt pouch (small), Mess Kit, soap, torches (10),
trail rations (5 days), waterskin, & whetstone
Alchemist
Crafting Kit: (25 sp / 50 lbs) Small chest: vials, scales, braiser, tongs,
flasks, & chemicals to make extracts, mutagens, and bombs
Carpenter’s
Kit: (25 sp / 20
lbs.) [+2 to skill] Adze, bow drill, 4 chisels, hammer, hatchet, level,
measuring rod, saw, square, abrasive stone
Chronicler’s Kit: (35 sp / 5
lbs) +2 Survival Skill to avoid getting lost; Leather pouch, scroll case, two
vials of ink, two inkpens, 10 sheets of paper, two blank journals, a pound of
fine powder for drying ink, and a 20-foot measuring cord. Suffice for
chronicling a 2 month expedition
Climbing
Kit: (35 sp / 25
lbs.) Grappling Hook, Hammer, Pitons (10), crampons, 50’ silk rope, climbing
harness
Cooking Kit: (5 sp / 15
lbs.) Iron pot, iron skillet, ladle, skewer (small game animals), wooden
cutting board, cutting knife, iron tripod, packet tinder, & small leather
pouch (filled with local seasonings)- feeds party of 4
Disguise
Kit
(50 sp / 8 lbs.) [-2 / +2 to skill] Hair pieces, makeup, mirror (30 minutes-1
hour to use / Limited to 10 uses
Entertainer’s
Kit: (15 sp / 10
lbs) +1 Perform Skill- juggling equipment: balls, rings, clubs, & 5 knives
all balanced for throwing; colored handkerchiefs, playing cards, clownish
makeup, and other simple props for stage magicians and other street
entertainers
Fishing Kit: (7 sp / 3
lbs) collapsible fishing
pole and a small box that contains fishing tackle (hooks, lines, sinkers,
floats, and lures)
Forger's
Kit: (20 ep / 6
lbs.) Inks, pens, papers, templates for certificates, and tools for modifying
or copying official seals grants +2 Linguistic for making forgeries
Gambler's
Kit: (75 sp (x3)/ 5
lbs) small, leather case- decks of cards, betting wheel,
numbered cloths, colored wooden chips, + equipment for games of chance. Cheating gambler's kit (x3 price)-
cards marked, games rigged, giving user +4 on Profession (gambler)
checks. DC 25 Perception or DC 20 Profession (gambler) exposes it
Grooming/Shaving Kit: (2 sp / 3 lbs)
comb, strait
razor, 8 oz tin cup, nail file, sponge, hairbrush, miniature mirror, soap,
shaving powder (50 shaves), chewing stick, tooth powder, whetstone
Gunsmith’s
Kit: (15 sp / 2
lbs) tools to create, repair, restore, and upkeep firearms, except for the
necessary raw materials
Healer’s
Kit: (50 sp / 5
lbs) [-2 / +2 to skill] Cloth bandages, splints, needles, thread, ointment,
herbs (pain), wedge soap, cautery, leather pouch
Hunter’s
Kit: (50 sp / 5
lbs.) [-2 / +2 to skill] Fletcher’s Kit (30 arrowheads, feathers, pitch),
Fishing: tackle, lures; knife, whetstone, bottles of animal scent (2), edible
plant guide
Leeching
Kit: (5 sp / 5 lbs.) Ceramic jar (tiny air holes); ½ full of water
with 4 adult leeches (6” long) +2 Heal (treat poison); Used for medicinal
bloodletting, a leech can survive for 6 months between feedings
Mess Kit: (2
sp / 1 lb.) plate, bowl, cup, fork, knife, & spoon (wooden, horn, or tin)-
strung together on leather cord
Pathfinder Kit:
(40 sp / 65 lbs.) Backpack, bedroll, belt pouch, dagger, two
fishhooks, flint and steel, folding
shovel, hooded lantern, 4 vials lamp oil, iron
pot (1 person), Mess Kit, sewing
needle, signal whistle, soap, 50’ feet rope, waterskin, 5 day’s trail
rations, waterskin, and a whetstone.
Pilgrim’s
Kit: (45 sp / 40
lbs.) Backpack, Bedroll, small tent, knife/whetstone, wineskin, Holy Symbol,
Rations (5 days), Flint / Steel, vial holy water
Riding Kit: (7 sp / 55 lbs.) bit and bridle, saddle, saddle blanket, saddlebags, and 2 days' worth of feed for a mount.
Scrivener's
Kit: (5 sp / 1 lb)
Leather case holds ink vial, an ink pen, spare pen nibs, a small container of
pigment for making ink, a tiny knife for cutting quills, blotter, and small
ruler.
Smith’s
Kit:
(10/35 sp / 18 lbs.) [-2 / +2 to skill] 3 hammers, tongs, 4 chisels, shears,
files
Spelunking Kit: (50 sp / 32
lbs.) hooded lantern with 4
flasks of oil, hammer and 10 pitons, 100 feet of silk rope, grappling hook, and
climbing harness.
Survival Kit:
(15 sp / 10 lbs.) Leather Pouch (4”/1” thick): flint and steel, scrap of parchment, graphite, fish hooks (5), 25’ length of
fishing line on spool, 1 sp, small razor, signal whistle, roll bandage, 1 day
rations, two
waterskins (hold water for 1 person/1 day), basic map- major landmarks, small
utility knife
Symptom
Kit: (25 sp / 5 lbs.) small wooden box with tiny compartments
filled with items (false pustules, pills that cause foaming at the mouth, and
herbal concoctions to fake sickness); reference book with indicators of diseases.
+5 on Disguise
checks made to simulate illness. (10 uses)
Thief’s
Kit:
(60 sp / 20 lbs) Lockpicks, small pry-bar, mallet, chisel, small saw, 50’ silk
rope, padded grapple hook, small hooded lantern
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