Saturday, February 2, 2013

Equipment & Gear





Note: Equipment listed here is in the Silver System / 1 coin (1/3 oz) is roughly the same size/weight of 2 quarters stuck together.

Selling Treasure: In general you can sell a good for 1/2 its listed price- armor, weapons, gear, magic items, craft items... Trade Goods always sell for their listed price

Equipment: Daily Life - Adventure Gear
  

~ Adventuring Life ~





Item                                Cost
FARM 
Boar                                       7 sp
Bull                                      15 sp
Calf                                        5 sp
Chicken                                 2 bp
Cow                                      10 sp
Goat                                       1 sp
Rabbit                                    2 sp
Ox                                        15 sp
Pig                                          3 sp
Sheep                                     2 sp
Yak                                      15 sp
FAMILIAR / PET
Bat                                         5 sp
Cat (house)                            3 bp
Fox                                        8 sp
Lizard                                    5 bp
Monkey                               3-5 sp
Parrot                                    5 ep
Pseudodragon                     20 ep
Raven                                     2 sp
Snake, Constrictor                 5 sp
Snake, Viper                          1 ep
Thrush/Songbird                   1 sp
Weasel                                   2 sp
Dog, Lap                              15 sp
   Goblin                               10 sp
   Guard                                25 sp
   Hunting                             17 sp
   Riding                               15 ep
   War                                  30 sp
HUNTING
Falcon                                  40 sp
Hawk                                   18 sp
Hunting Cat (cheetah)        100 sp
Owl                                      20 sp

MOUNTS
Axe Beak (trained)            150 ep
    Axe Beak Egg                100 ep
Horse                                    -------
   Draft (Heavy)                    20 ep
   Heavy War                       30 ep
   Medium War                   15 ep
   Riding (Light)                     7 ep
   Light War                         11 ep
Pony                                      3 ep
   Pony, Combat Trained       5 ep
Elephant, Labor                 100 ep
   Mastodon                       200 ep
PACK
Camel                                  15 ep
Donkey / Mule                      8 sp
UNUSUAL
Griffin, Combat Trained   800 ep Griffin Egg                         350 ep
Hippogriff                         500 ep 
     Egg                                  20 ep
Pegasus (trained)                400 ep
     Egg                                200 ep
Roc (egg)                            500 ep
Shearwater                         300 ep
     Egg                                  10 ep
MOUNT TRAITS
 Quality / Mod (move/carry) / Cost x

Nag: 50% / 25%                       -----
Broken Down: 75% / 50%       -----
Average: ---- / ----
High-Spirited: 133% / 125%     x2
Charger: 150% / 133%              x4

1d3-1 Traits (d6 Table / d20)

1-4 Traits (Quirks)

1-2 Biter (nip riders)
3 Kick
4-5 Steps on feet
6 Won't Gallop
7-8 Chews fences
9 Stops occasionally
10-11 Rubs against fences
12 Bucks
13 Untrained
14 Bone-jarring (d3-1 HP)
15-16 Rears
17-18 Headstrong (Iron Will)
19-20 Leaper 

5-6 Traits (Feat)

1-3 Single rider (Loyal)
4-5 Skittish(Alertness)
6-8 Gentle (Shared Insight)
9-10 Fleet (Fleet)
11-13 Robust (Great Fortitude)
14-16 Fearless(Fight On)
17-18 Sure-footed (Light Step)
19-20 Knows Trick


Item                                Cost
Bit/Bridle (2)                          2 sp
Cart Harness                          4 sp
Feed/day (10 lbs)                   5 bp
Halter (1)                               2 cp
Horseshoes                            1 sp
Riding Kit (55)                     7 sp
Saddle, Riding (30)              10 sp
   Pack (15/holds gear)           5 sp
   Military (40) +2 stay on     20 sp
Saddle Bags                            ------
   Large (2/30)                       4 sp
   Small (1/20)                        3 sp
Saddle Blanket (3)                 3 cp
Yoke, Ox                               3 sp
 
Item                                Cost
ID/Travel Papers                   2 sp
ID Paper (picture)                 5 sp
Letter of Marque                 50 ep
CONTAINERS (weighs/holds)
 
Backboard (7/70)                   1 sp
Backpack (2/50)                     2 sp
Belt Pouch, small (-/5)           3 cp
   Large (0.5/8)                       1 sp
Sack, small (-/15)                   1 cp
   Large (0.5/30)                     2 cp
   Bear Bag (3/50) +20' rope   2 sp
   Waterproof (small)             1 sp
Barrel (30/50)                        2 sp
Basket (1/2 cubic')                 4 cp
Chest, small (10/40)               2 sp
   Large (25/100)                    5 sp
   False Bottom (25/100)        5 ep
Lock, Simple (DC 20)           2 ep
    Average (DC 25)                4 ep
    Good (DC 30)                   8 ep
    Superior (DC 40)            15 ep
  
SLEEPING OUT

Bedroll (5)                             1 cp
Blanket (3)                             1 sp
Cot (30 lbs)                            1 sp
Flint/Steel (*)                         1 sp
Fire Wood/day (20#)            1 bp
Hammock (3)                        1 cp
Tent, small/1 ppl. (20#)       10 sp
  Medium/2 (30#)                 15 sp
  Large/4 (20#)                     30 sp
  Pavilion/10 (50#)               10 ep
  Hanging/2 ppl. (15#)          20 sp

PROVISIONS  

Bottle (glass- 1 lb/pint)           2 sp
Cooking Kit (15)                 5 sp
Flask (glass-1 pint)                 3 bp
Iron Vial (1)                           1 sp
Iron Pot, small                       3 cp
  Cauldron (5 lbs/1 gallon)     1 sp
Mess Kit (1)                         2 sp
Rations/day (1)                       1 sp
Journey Bread (1)                  5 sp
Wineskin (4) 1/2 gallon         1 sp
   
ADVENTURE GEAR

Adventure Kit (46)            15 sp
Air Bladder (0.5) 1 round      1 cp
Animal Glue (0.5) 1 sq'          1 sp
Banner (2)                         1-20 sp
Bear Trap (10)                       2 sp
Bucket (2 lbs. / 2 gallons)       1 sp
Caltrops (2 lbs. / 5' sq.)           1 sp
Fishing Kit (3)                      7 sp
Grooming Kit (3)                2 sp
Hunter's Kit (5) +2 Survival 5ep
Magnet- lift 3 lbs                    5 sp
Marbles (2 lbs / 5' sq)             1 cp
Mirror, Small (1)                   1 ep
Mirror, Fey(*)                        5 ep
Net, Bell (2) DC 25 /-2 Stealth   2 sp
   Camouflage (5)                            20 sp
   Fishing- 25 sq' / (5)              4 sp
Pathfinder Kit (65)            40 sp
Pilgrem's Kit (40)              45 sp
Snorkel                                  1 sp
Soap (0.5)                              1 bp
Spelunking Kit (32)           50 sp
Survival Kit (10)                15 sp
Twine (0.5) spool 50'             1 bp
Weapon Cord 2' long            1 cp
Whetstone (1)                       2 bp
Wire, Copper 6' long             5 sp
10’ Pole (5)                            5 bp
   Folding Pole (10)                2 cp
CLIMBING GEAR 

Climbing Kit (25) +2 skill  35 sp
Block & Tackle (5)                5 sp
Climbing Harness (5)             8 sp
Crampons (2)                         4 sp
Snowshoes (2)                        4 sp
Grappling Hook (4)             10 sp
Hammer (2)   d4                    1 sp
Ladder (20)                            2 sp
Pitons/10 (5)                          1 sp
Rope (50’)                              ------
   Hemp (10)                          1 sp
   Silk (5)                                1 ep
   Spider Silk (4) Drow         10 ep
   Chain, 10' (2 lbs)                 3 ep

HEALERS

Healer's Kit (1) 10 uses       5 ep
     +2 Heal  
Leeching Kit (5)                   5 sp
     +2 Heat (treat poison)
Midwife's Kit (2) 10 uses     1 ep
     +4 Heal (birth); +2 heal
Stretcher (10)                         1 sp
Surgeon's Tools (5)                2 ep
 +3 Heal treat deadly wounds
Symptom Kit  (5)               25 sp
Vet Kit (1)                           25 sp
 +3 Heal (animals) +1 Heal others
     
LIGHT SOURCES

Candle/10 (1 hour/5')            1 bp
    Candle Lantern (1)             5 sp
Torch/1 (1 hour/20')             1 bp
Everburning (1)                   11 ep
Sunrod (1) (6 hours/30')         2 sp
Moonrod (6 hrs/60' lowlight) 1 ep
Lantern (1 lbs) 15'/6 hours     1 sp
   Beacon (50) 120'/6 hours 15 ep
   Bullseye (3) 60'/6hours     12 sp
   Hooded (2) 30'/6 hours      7 sp
Lamp Oil (flask) (1) / 6 hrs    1 sp
TOOLS
 
Crowbar (3) (+2 Str) d6          2 sp
Miner's Pick (10)  d6              3 sp
Ram +2/4 2 ppl (20)              1 ep
Saw (2)                                  4 bp 
Shovel (8)         d6 cr              2 sp
   Folding (12)                      12 sp
Sledge (10)        d8                 1 sp



Ammunition
Item                                Cost
Arrows/20 (3)                         1 sp
Bolts/10 (1)                            1 sp
Sling Bullets/10 (5)                1 cp
Grappling (30' increment)      1 sp
 
BOOKS/MAPS

Area Map (2)                         5 ep
Book of Letters (3)                5 ep
Cypher Books (2)                15 ep
Footprint Book (3) +2 ID      5 ep
Formula Book- blank (3)     15 sp
Heritage Book (2)                 5 ep
Holy Text, Traveling (2)      25 sp
    Holy Text, Church (20)   10 ep
Journal (1) 50 pages               1 ep
Portrait Book (3)                   1 ep
Starcharts +2 Survival-night  20 ep
Traveler's Dictionary (2)        5 ep
WRITING

Chalk/1                                 1 bp
Chronicler's Kit (5)           35 sp
Inkpen (-)                               1 cp
Scroll Box (1 lb) holds 10      5 sp
Scroll Case (1)                       1 sp
Papyrus (sheet)                      1 cp
Parchment (sheet)                  4 cp
Scrivner's Kit (1)                 5 sp
Sealing Wax/1 lb.                   1 sp
Signet Ring/seal (*)                5 sp
Writing Ink/vial (*)                1 sp

Professional Equipment

General Professions
Artisan's tools, (5) -2 skill w/o 5 sp
Artisan's Masterwork +2 skill 6 ep
Entertainer's Kit (10) +1   15 sp

Merchant
Abacus (2)                              2 sp
Magnifying Glass                 10 ep
Merchant Scales (1)               2 sp
       +2 appraise

Navigation/Exploration 
Astrolabe (6)                      100 ep
Compass (0.5) +2 Navigate  10 sp
Map Maker Kit (2)                1 ep
Sextant (2)                            50 ep
Spyglass (1)                        100 ep

Carpenter (Craft skill)
Drill (1)                                  1 sp
Carpenter's Kit (20)          25 sp

Smith (Craft skill)
Anvil, Blacksmith (100)       65 sp
   Ferrier (50)                       35 sp
   Silversmith (10)                15 sp
Bellows (3)                             1 sp
Blacksmith Tongs (3)             1 sp
Gunsmith Kit (2)               15 sp
Smith Kit (20) +2 skill        20 sp
THIEF/SPY

Balancing Pole (12) +1 skill   8 cp
Breakaway Chains (2)          65 sp
Burglar Bar (2) +2 Str            2 sp Disguise Kit (8)+2 (10x)      5 ep
Ear Trumpet (2) -5 DC          5 sp
Fake Footpirnt Shoes (2)       5 sp
False Bottom Cup                  1 sp
False Bottom Scabbard        45 sp
Forger's Kit (6) +2 skill      20 ep
Gambler's Kit (5)              75 sp
Glass Cutter                           5 sp
Hollowed Pommel                5 sp
Nightengale Carpet/9’ (5)                 5 sp
Manacles (2) DC 30 EA       15 sp
   Masterwork- DC 35 EA      5 ep
   False (2)                              7 ep
Sentry Mannequin (35)          3 ep
Skeleton Key                         8 ep
Thief's Kit (20)                   6 ep 
Thieves Tools (1)   -2 w/o      3 ep
   Masterwork (2)    +2         10 ep
Wax Key Blank (0.5)           15 sp
Wire Saw                              3 ep

ARCANE/DIVINE

Spell / Ritual Book (3-100)  15 sp
Traveling Spell Bk. (1-50)    10 sp
Components’ Pouch (2)         5 sp
Wand (*)                               7 sp
Holly/Mistletoe                       -----
Holy Symbol-wooden (1)       1 sp
   Iron                                     5 sp
   Silver                                 25 sp
   Gold                                 10 ep
   Platinum                           50 ep
   Tattoo- some traditions    10 ep
Holy Water/vial (1)              25 sp
Alchemist
Alchemist's Lab (40) +2       20 ep
 Portable Lab (20) +1 skill    75 sp
A. Crafting Kit (50)           25 sp
Antidote Kit (3)                   10 ep
Remedies                               -------
Antitoxin (vial)                       5 ep
Tools                                      ------
Smokestick (0.5)                    2 ep
Tindertwig (per 10)                1 sp
Weapons                                ------
Acid (flask) 1 lb                     1 ep
Alchemist's Fire (1)                2 ep
Tanglefoot Bag (4)                 5 ep
Thunderstone (1)                  3 ep
Poisons                                  -------

MUSICAL INSTRUMENT 
(Lbs. / Range Increments*)
 
Bagpipe (3/100')                     5 sp
Bell, Small (*)                        1 sp
Bell, Church (900/375')     100 ep
Drum (2/200')                        3 sp
Fiddle (4/15)                        15 sp
Flute (1/10')                            5 sp
Harp (4 / 15')                       15 sp
Hunting Horn (2/50')             7 sp
Kettledrums (28/100')          12 sp
Lute (2/15')                          12 sp
Lyre (2/15')                            9 sp
Shofar (1/50')                         4 sp
Signal Horn (2)                      5 sp
    1/2 mile / -2 QM beyond
Signal Whistle                        8 cp
   Quarter Mile -2/QM 
Sheriff's Whistle (1000')         1 sp
   heard by dogs, gnomes, badgers
Trumpet (2/100')                  10 sp
Woodwind (1/15')             2-10 sp
*each increment gives a -1 Perception to hearing rolls to detect the sound.   



KITS


Adventure Kit: (15 sp / 46 lbs.) Backpack, bedroll, blanket, flint & steel, iron pot (1 person), 50’ hemp rope, belt pouch (small), Mess Kit, soap, torches (10), trail rations (5 days), waterskin, & whetstone

Alchemist Crafting Kit: (25 sp / 50 lbs) Small chest: vials, scales, braiser, tongs, flasks, & chemicals to make extracts, mutagens, and bombs

Carpenter’s Kit: (25 sp / 20 lbs.) [+2 to skill] Adze, bow drill, 4 chisels, hammer, hatchet, level, measuring rod, saw, square, abrasive stone

Chronicler’s Kit: (35 sp / 5 lbs) +2 Survival Skill to avoid getting lost; Leather pouch, scroll case, two vials of ink, two inkpens, 10 sheets of paper, two blank journals, a pound of fine powder for drying ink, and a 20-foot measuring cord. Suffice for chronicling a 2 month expedition


Climbing Kit: (35 sp / 25 lbs.) Grappling Hook, Hammer, Pitons (10), crampons, 50’ silk rope, climbing harness           

Cooking Kit: (5 sp / 15 lbs.) Iron pot, iron skillet, ladle, skewer (small game animals), wooden cutting board, cutting knife, iron tripod, packet tinder, & small leather pouch (filled with local seasonings)- feeds party of 4 

Disguise Kit (50 sp / 8 lbs.) [-2 / +2 to skill] Hair pieces, makeup, mirror (30 minutes-1 hour to use / Limited to 10 uses


Entertainer’s Kit: (15 sp / 10 lbs) +1 Perform Skill- juggling equipment: balls, rings, clubs, & 5 knives all balanced for throwing; colored handkerchiefs, playing cards, clownish makeup, and other simple props for stage magicians and other street entertainers
 
Fishing Kit: (7 sp / 3 lbs) collapsible fishing pole and a small box that contains fishing tackle (hooks, lines, sinkers, floats, and lures)


Forger's Kit: (20 ep / 6 lbs.) Inks, pens, papers, templates for certificates, and tools for modifying or copying official seals grants +2 Linguistic for making forgeries


Gambler's Kit: (75 sp (x3)/ 5 lbs) small, leather case- decks of cards, betting wheel, numbered cloths, colored wooden chips, + equipment for games of chance. Cheating gambler's kit (x3 price)- cards marked, games rigged, giving  user +4 on Profession (gambler) checks. DC 25 Perception or DC 20 Profession (gambler) exposes it
 
Grooming/Shaving Kit: (2 sp / 3 lbs) comb, strait razor, 8 oz tin cup, nail file, sponge, hairbrush, miniature mirror, soap, shaving powder (50 shaves), chewing stick, tooth powder, whetstone


Gunsmith’s Kit: (15 sp / 2 lbs) tools to create, repair, restore, and upkeep firearms, except for the necessary raw materials
 
Healer’s Kit: (50 sp / 5 lbs) [-2 / +2 to skill] Cloth bandages, splints, needles, thread, ointment, herbs (pain), wedge soap, cautery, leather pouch

Hunter’s Kit: (50 sp / 5 lbs.) [-2 / +2 to skill] Fletcher’s Kit (30 arrowheads, feathers, pitch), Fishing: tackle, lures; knife, whetstone, bottles of animal scent (2), edible plant guide

Leeching Kit: (5 sp / 5 lbs.) Ceramic jar (tiny air holes); ½ full of water with 4 adult leeches (6” long) +2 Heal (treat poison); Used for medicinal bloodletting, a leech can survive for 6 months between feedings


Mess Kit: (2 sp / 1 lb.) plate, bowl, cup, fork, knife, & spoon (wooden, horn, or tin)- strung together on leather cord

Pathfinder Kit: (40 sp / 65 lbs.) Backpack, bedroll, belt pouch, dagger, two fishhooks, flint and steel, folding shovel, hooded lantern, 4 vials lamp oil, iron pot (1 person), Mess Kit, sewing needle, signal whistle, soap, 50’ feet rope, waterskin, 5 day’s trail rations, waterskin, and a whetstone.

Pilgrim’s Kit: (45 sp / 40 lbs.) Backpack, Bedroll, small tent, knife/whetstone, wineskin, Holy Symbol, Rations (5 days), Flint / Steel, vial holy water


Riding Kit: (7 sp / 55 lbs.) bit and bridle, saddle, saddle blanket, saddlebags, and 2 days' worth of feed for a mount.

Scrivener's Kit: (5 sp / 1 lb) Leather case holds ink vial, an ink pen, spare pen nibs, a small container of pigment for making ink, a tiny knife for cutting quills, blotter, and small ruler.

Smith’s Kit: (10/35 sp / 18 lbs.) [-2 / +2 to skill] 3 hammers, tongs, 4 chisels, shears, files

Spelunking Kit: (50 sp / 32 lbs.) hooded lantern with 4 flasks of oil, hammer and 10 pitons, 100 feet of silk rope, grappling hook, and climbing harness.

Survival Kit: (15 sp / 10 lbs.) Leather Pouch (4”/1” thick): flint and steel, scrap of parchment, graphite, fish hooks (5), 25’ length of fishing line on spool, 1 sp, small razor, signal whistle, roll bandage, 1 day rations, two waterskins (hold water for 1 person/1 day), basic map- major landmarks, small utility knife

Symptom Kit: (25 sp / 5 lbs.) small wooden box with tiny compartments filled with items (false pustules, pills that cause foaming at the mouth, and herbal concoctions to fake sickness); reference book with indicators of diseases. +5 on Disguise checks made to simulate illness. (10 uses)
  
Thief’s Kit: (60 sp / 20 lbs) Lockpicks, small pry-bar, mallet, chisel, small saw, 50’ silk rope, padded grapple hook, small hooded lantern

Veterinarian's Kit: (25 sp / 1 lb)  +3 on Heal checks to treat animals, but only a +1 on Heal on other creatures. (10 uses)

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