Str 7 (-2), Dex 18 (+4), Con 12 (+1), Int 14 (+2), Wis 9 (-1), Cha 18 (+4)
(Scores Modified from her rolled numbers to raise her from a 22 to a 25 point build)
(Scores Modified from her rolled numbers to raise her from a 22 to a 25 point build)
Height: 3'2" Weight: 35 lbs Age: 23
- Feats ~ Spell Focus (Conjuration) ~
- Traits ~ Unintentional Linguist ~ Well-Informed
- Skills ~ Acrobatics +6 (+2 Sure-footed, +4 Dex), Diplomacy (+8 / +9 gather info) Handle Animal (+8), Linguistics (+7), Ride (+8), Spellcraft (+6), Stealth +8 (+4 size, +4 Dex), and Use Magic Device (+8)
- Languages ~ Common, Halfling, Elven, Dwarven, Goblin, and Abyssal
- Racial Abilities ~ +1 Racial Bonus to ALL saves (Halfling Luck) ~ Size Bonus: +1 AC, +1 Attacks, -1 CMB and CMD, +4 Stealth checks ~ Fearless (+2 Will saves vs. Fear) ~ Keen Senses +2 Perception ~ Sure-Footed +2 Acrobatics and Climb ~ Weapon Familiarity: slings
Initiative: +4; Senses ~ Perception +1
Defense ~ AC 16 / 20 (+4 Dex; +1 Size, +2 Leather Armr / +4 Mage Armor); touch 15; flat-footed 13 / 15 (mage armor)
HP 9 SAVES ~ Fortitude +2, Reflex +5, Will +2 (+4 vs. Fear (+2 Fearless- Halfling Trait)
Offense ~ Speed 20 ft. ~ Melee ~ Quarterstaff -1 attack (1d6-2 / x2) ~ Ranged ~ Dagger +5 attack (1d4-2 /19-20 / Range 10' (5)
Spells ~ 4- 0-level spells ~ 2 1st level spells ~ Spells per Day: 2
0-level ~ (4) Detect Magic: Detects all spells and magic items within 60 ft ~ Read Magic: Read scrolls and spellbooks ~ Daze: A single humanoid creature with 4 HD or less loses its next action ~ Mage Hand: 5-pound telekinesis
1st Level ~ (2) Mage Armor: Gives subject +4 armor bonus ~ Grease: Makes 10-ft. square or one object slippery
Eidolon ~ (Serpentine) Size Medium ~ Speed 20' Climb 20' ~ AC 17 / 21 (+4 scales, +3 Dex / +4 Mage Armor) ~ Attack +2 attacks: Bite d6+1 ~ Tail Slap d6+1 ~ Initiative +7
Str 12 (+1) Dex 16 (+3) Con 13 (+1) Int 7 (-2) Wis 10 Cha 11
HP: 11 ~ BAB: +1 ~ Saves (Fort +0; Will +2; Reflex +2) ~ AC Bonus +0 ~ Str/Dex Bonus +0 ~ Max Attacks 3 ~ Special: Darkvision 60', Mental Link (communicate at any distance), share spells (cast spells with target "you" on eidolon)
Skills: 4 (Ranks 6+Int) ~ Stealth (+7) ~ Perception (+12- Skilled Evolution) ~ Acrobatics (+7) ~ Climb (+5)
Feats: Improved Initiative ~
Evolution Pool 3 ~ (Free: Bite, Climb, reach (bite), tail, tail slap) ~ Mount ~ Improved AC ~ Skilled (+8 Perception)
Evolution Pool: (New Evolutions) Speaks all languages she does; Sent back at -HP; Can touch/attack creatures protected by wards; Takes 1 minute to summon (HP remain same as when last summoned); Cannot be dispelled
Life Link:When eidolon is hurt, summoner can sacrifice HP; must remain within 100' to remain at full strength; 1000' away = -50% HP; 10,000' away = -75% HP; over 10,000' dismissed
Summon Monster I: (7/day / remains 1 minute/level); cannot have Eidolon summoned to use power
0-level ~ (4) Detect Magic: Detects all spells and magic items within 60 ft ~ Read Magic: Read scrolls and spellbooks ~ Daze: A single humanoid creature with 4 HD or less loses its next action ~ Mage Hand: 5-pound telekinesis
1st Level ~ (2) Mage Armor: Gives subject +4 armor bonus ~ Grease: Makes 10-ft. square or one object slippery
Eidolon ~ (Serpentine) Size Medium ~ Speed 20' Climb 20' ~ AC 17 / 21 (+4 scales, +3 Dex / +4 Mage Armor) ~ Attack +2 attacks: Bite d6+1 ~ Tail Slap d6+1 ~ Initiative +7
Str 12 (+1) Dex 16 (+3) Con 13 (+1) Int 7 (-2) Wis 10 Cha 11
HP: 11 ~ BAB: +1 ~ Saves (Fort +0; Will +2; Reflex +2) ~ AC Bonus +0 ~ Str/Dex Bonus +0 ~ Max Attacks 3 ~ Special: Darkvision 60', Mental Link (communicate at any distance), share spells (cast spells with target "you" on eidolon)
Skills: 4 (Ranks 6+Int) ~ Stealth (+7) ~ Perception (+12- Skilled Evolution) ~ Acrobatics (+7) ~ Climb (+5)
Feats: Improved Initiative ~
Evolution Pool 3 ~ (Free: Bite, Climb, reach (bite), tail, tail slap) ~ Mount ~ Improved AC ~ Skilled (+8 Perception)
Evolution Pool: (New Evolutions) Speaks all languages she does; Sent back at -HP; Can touch/attack creatures protected by wards; Takes 1 minute to summon (HP remain same as when last summoned); Cannot be dispelled
Life Link:When eidolon is hurt, summoner can sacrifice HP; must remain within 100' to remain at full strength; 1000' away = -50% HP; 10,000' away = -75% HP; over 10,000' dismissed
Summon Monster I: (7/day / remains 1 minute/level); cannot have Eidolon summoned to use power
- 1st: Dire Rat; Dog; Dolphin; Eagle; Fire Beetle; Poisonous Frog; Pony; or Viper
Tactics ~ Before Combat Gisèle holds back and casts Mage Armor on herself or her eidolon During Combat she sends her eidolon into combat to to scatter her foes while casting Grease to escape or change the tide of battle.
Gear
~ Leather Armor; Backpack; Bedroll; Winter Blanket; 1 2-lb bag
caltrops; Small Mirror, steel; Ink- 1 oz;
Parchment- 5 sheets); Ink Pen; Belt Pouch; Rations- 5
days; Signal Whistle; Waterskin; Explorer's
Outfit // GP: 5 / SP: 8 / CP: 12
By the time she was 12, she had come to realize that her friend wasn't a work of fiction, but an outerworlder who needed her help to cross over to her realm. Over the next few years it taught her how to summon ponies and dogs and other lesser animals from the outer realms. The other children picked on her because this new strangeness; talking to the air was one thing, pulling animals from nothing quite another. The worst of these tormenters was Myrna, the king's daughter, of a like age with Gisèle, who did her best to bring down the servant girl who was raising too high. When Gisèle turned 17, Myrna went too far and Gisèle lashed out. Instead of summoning a dog to chase Myrna off, a dark, shadowy serpent materialized and advanced on the now terrified girl. It grabbed Myrna and coiled itself around her. By the time Gisèle remembered the words of dismissal, Myrna was screaming in fear, before tumbling to the ground twisting her ankle as the serpent vanished as quickly as it had been called. Gisèle panicked and fled, summoning the creature only after night had fallen and the voices of the dark rose around her. In the morning she fled Brevoy and headed south, sending word to her father by raven when she reached the border town of Restov. By then it was too late: her father had been arrested and his lands and titles stripped from him. He and his family were exiled from the realm and to this day, six years later, she has had little word as to where they are.
Point Build ~ Epic (25 points)
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