Str 7 (-2), Dex 16 (+3), Con 11, Int 18 (+4), Wis 10, Cha 16 (+3)
Height: 5'11" Weight: 115 lbs Age: 168 (4,288 years) Apparent Age: 21 years old
- Feats ~ Extra Revelation
- Traits ~ Scholar of the Great Beyond (+1 planes and history checks) ~ Rich Parents ~ Star Child (+4 Survival checks to avoid being lost; always locate true north)
- Drawback ~ Family Ties (-2 to all Wisdom/Cha checks unless you do what is asked or succeed DC 20 Will check)
- Skills ~ Craft (Alchemy) (+8), Diplomacy (+7), Knowledge (arcana) (+8), Knowledge (history) (+9), Knowledge (planes) (+9), and Spellcraft (+8), Knowledge (religion) (+8) ~ Perception +6 (+2 Keen Senses)
- Oracle's Curse: In times of stress or unease, you speak in tongues ~ Thassilonian
- Languages ~ Common, Elven, Sylvan, Celestial, Jistka (scholar/ancient language), Azlanti (ancient language)
- Weapons & Armor ~ simple weapons, light armor, medium armor, and shields + longbows, longswords, rapiers, and shortbows
- Revelations (Time) ~ Knowledge of the Ages- search through time to recall forgotten lore; Retry any Knowledge check made in past minute + Charisma mod to roll; (Cha mod/day uses) ~ Temporal Celerity roll initiative twice and take either result
- Abilities ~ Low-Light Vision ~ Dreamspeaker tap into the power of sleep, dreams, and prescient reverie; +1 to save DCs for divination school and sleep effects cast. Use dream 1/day ~ Envoy gain use of comprehend languages, detect magic, detect poison, and read magic 1/day
Initiative: +3; Senses ~ Perception +6
Defense ~ AC 18 / 20 (+3 Dex; +5 Scale Mail, *+2 AC Protection form Evil); touch 13/15*; flat-footed 15/17*
HP 8 SAVES ~ Fortitude +0, Reflex +3, Will +2 (+2 saves Protection from Evil)
Offense ~ Speed 30 ft. ~ Melee ~ Rapier -2 attack (1d6-2 /18-20 / x2) ~ Ranged ~ Longbow +3 attack (1d8 / x3 / Range 100' (10)
Spells ~ Can cast any spell she knows 4 times a day ~ 0-Level spells don't spend a spell slot when cast
0-level ~ (Known- 4) ~ Create Water: Creates 2 gallons/level of pure water ~ Mending: Makes minor repairs on an object ~ Guidance: +1 on one attack roll, saving throw, or skill check ~ Read Magic: Read scrolls and spellbooks.
1st Level ~ (Known- 2 + all cure spells) Cure Light Wounds: Cures 1d8 damage + 1/level (max +5) ~ Obscuring Mist: Fog surrounds you ~ Protection from Evil: +2 to AC and saves, plus additional protection against selected alignment ~
0-level ~ (Known- 4) ~ Create Water: Creates 2 gallons/level of pure water ~ Mending: Makes minor repairs on an object ~ Guidance: +1 on one attack roll, saving throw, or skill check ~ Read Magic: Read scrolls and spellbooks.
1st Level ~ (Known- 2 + all cure spells) Cure Light Wounds: Cures 1d8 damage + 1/level (max +5) ~ Obscuring Mist: Fog surrounds you ~ Protection from Evil: +2 to AC and saves, plus additional protection against selected alignment ~
Tactics ~ Before Combat Roslyn uses Temporal Celerity to roll initiative twice During Combat she remains at long distance using her longbow to pick off foes; or Guidance to help her allies; Obscuring Mist helps cover a retreat
Gear
~ explorers's outfit, daggers (3), quarterstaff, backpack: woodwind flute, bedroll, silk
rope (50 ft.), flint and steel, waterskin, scroll case (5 sheets of paper), rations (5 days) // GP: 8 SP: 12 CP: 4
Background ~ Born out of time in the year 423 in the Age of Enthronement ~ Roslyn is a half fae, half elf, left by her mother, a norn, at birth
with a hedge witch who couldn’t herself have children. From the beginning, she
knew her child was fae and would barely be a young girl by the time she was
well into the grave. She taught her what she could in the 64 years she raised
her. (While in the mortal realm Roslyn ages at a decelerated rate: 8 years = 1 year apparent age gained). Outwardly Roslyn was 8, but had the experiences and wisdom of an elderly
human and was already accomplished at minor spells and languages. She was
passed down over the generations to others within the family (cousins, aunts…)
any and all who would take her in, and so the years passed, the child slowly
becoming a woman, passed down as a family heirloom forming a bond if not in
blood, in history. From time to time Roslyn would be drawn into the First World by the forces of time or fate She doesn't remember much of the First World as her time there appears to her as a vivid dream.
Ripples- Roslyn found herself
emerging from the First World as a stone skipped across a pond. She would leave it emerging into the mortal world finding that decades or generations had
passed while for her it seemed but a week had passed. She collects tales and legends often participating in the very stories
she has set about gathering. She always takes the time to check in with her
human family and meet the newer relations. Roslyn sales some items of
value when she exits from The First World to make her way in whatever “present”
she currently finds herself in. Because she is out of touch with the true value of her antiquities, as it is hard to keep track of when she acquired a certain relic, she has been known to sell a bottle of 200 year old wine for 20 sp. A sampling of her more treasured items ~ Lost diaries of various explorers from across the ages; Signed 1st editions of various
books she has inspired across the ages dedicated to her; antique coins and other
ancient currency, long lost bottles of wine.
Appearance ~ Roslyn appears as an alluring elven woman in early adulthood.
Because of her time in the the First World, her original appearance has been altered
over time. Her once black hair has “aged” and is now entirely silver falling to
her shoulders. She has a sort of timeless quality to her as though time just
won’t stick to her. Willowy and tall, she moves with an easy grace and
confidence that can only come after over 4,000 years wearing the same body. Her
violet eyes betray her fae heritage regardless of the guise she takes. In her
true fae form in The First World, her silvery hair and violet eyes change drastically: her hair is threads of silver falling well past
her shoulders while her eyes are a deep, shimmering indigo. Her other features
are also exaggerated. Because of her considerable
time there, Roslyn suffers from mild bedlam and the Mystery of Time. She “hears” whispers
that sometimes confide secrets in her, while other times they seem to be darker
prophecies that she doesn’t fully understand. In the mortal realm, her shadow flits about her, not quite matching up with where it should be and sometimes not quite human at all in shape.
It is important to note that Roslyn's physical age (168) are the years she has spent on the material world as when she is in the First World, she is effectively immortal and her aging stops. As a result, while she has been alive throughout 4000+ years of history, she has only experienced 168 years of it, roughly the same amount as an elf just starting its adventuring career. (Epic Point Build)
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