Wednesday, December 11, 2013

Snake (Lizardman Wizard)

Snake (Lizardman Barbarian) 

Level: 1                 CG Medium humanoid

Str 14 (+2)
Dex 16 (+3)
Con 12 (+1)
Int 18 (+4)
Wis 8 (-1)
Cha 8 (-1)

Height: 6'6"     Weight: 225 lbs     Age: 23
  • Feats ~ Improved Initiative 
  • Traits ~ Reactionary (+2 Initiative); Arcane Temper (+1 Concentration; +1 Initiative) 
  • Skills ~ Knowledge: Arcana +8; Dungeoneering +8; Geography +8; History +4; Local +8; Nature +8; Spellcraft +8
  • Languages ~ Common, Goblin, Orc, Elven, Draconic 
  • Racial / Class Abilities ~  +1 AC (Thick Hide); Claws / Bite: d4+2 dmg / Hold Breath 60 rounds / -10' speed 50 degrees or colder // Arcane Bond- Masterwork dagger (+1 spell per day); Force Missile (7/day) See Attacks
COMBAT Base Attack (BAB) +0
Initiative: +10; Senses ~ Perception -1
Defense ~ AC 18 (+1 armor, +3 Dex, +4 Mage Armor); touch 17; flat-footed 15
HP 7        SAVES ~ Fortitude +1, Reflex +3, Will +1
  
Offense ~ Speed 30 ft. Swim 15'~ Melee ~ Club +2 attack (d6+2 / 20 x2) ~ Ranged ~ Force Missile
7/day (d4+1 / Range 30')

Spells: (2/day) 0-Level: Detect Magic, Read Magic, Mage Hand, & Ray of Frost
1st Level: Grease; Alarm; Burning Hands; Mage Armor; Cause Fear; Sleep; Detect Secret Doors

Gear ~ Adventurer's Kit: Backpack (bedroll, sack, 10 torches, Rations: 5 days, waterskin, extra clothing);  // GP: 10 SP: 3 CP: 2

Background ~ Snake grew up outside Sandpoint as a Hedge Wizard and companion to Dar'uk. Quick and crafty, Snake is quite capable in combat but does enjoy having Dar'uk to pound his foes so he can concentrate on picking off other with his arsenal of spells. Over the years, he saw his tribe dwindle as the marsh they called home was slowly polluted by a local alchemist and his people were forced to move. Those that stayed were stricken ill by the mutagens and extracts that contaminated the fens. Snake decided to stay to see if he could find a cure for their people before they were driven extinct by the plague.They lead an assault against the alchemist, but were driven off when he turned his powerful potions against them and transformed himself into a hulking beast that killed several of the tribe's champion warriors. Two years have passed since that ill advised raid and they have yet to find a cure. They continue to hunt and trade along the Lost Coast hoping to find a lead that will save their people or a clue as to the whereabouts of the alchemist to enact revenge.

SaveSplug PC (Heroic Build- 20 points)

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