Saturday, February 23, 2013

Divine Classes (Advanced)

Inquisitor: (Advanced Class) Adherents to a deity but above the politics and rules of normal church life able to root out enemies or threats.

  • Primary Ability: Wis / Secondary: Cha
    • Skills: 6+ Int
    • Saves: +2 Fort  & Will
    • HP: d8
    • Starting Wealth: 4d6x10 (140 SP) 
    • Start Age: Trained +2d6 
  • Weapons: simple; hand/repeating crossbow, long/short bow, and  favored deity weapon;  Armor:  medium + shields (except tower)
  • Spells Known: 4 Orisons (0-level spells) / 2 1st-level spells
    • Pray 1 hour/day to select spells
  • Spells/Day: 1 +1 Wis 12+ spells 
  • Spell DC: 10 + Spell Level + Wis modifier
  • Class: 1 Domain- Does not gain bonus spells or spell slots; Gain Domain Power
    • Inquisitions in place of 1 Domain: Anger, Conversion, Fate, Fervor, Heresy, Imprisionment, Illumination, Justice, Oblivion, Order, Persistence, Spellkiller, Tactics, Torture, Truth, Valor, Vengeance, Zeal
  • Judgement (1x day)- Select 1 type of Judgement- can change midcombat as a Swift Action; lasts until combat ends; If Frightened, Panicked, Paralyzed, Stunned, Unconscious- suspend powers until effect ends
    • Destruction- +1 weapon dmg
    • Healing- Gain Fast Healing 1 (+1 HP/round)
    • Justice- +1 attack rolls
    • Piercing- +1 concentration checks; overcome target's resistance
    • Protection- +1 AC 
    • Purity- +1 Saves
    • Resiliency- DR 1/magic
    • Resistance- aura; 2 points energy resistance vs 1 of cold, acid, electricity, fire, or sonic)
    • Smiting- Weapons count as magical to bypass DR
  • Monster Lore: +Wis to Knowledge Checks in addition to Int
  • Stern Gaze: +1/2 level Intimidate & Sense Motive skills
  • Archetypes
    • Iconoclast: Destroy heretical artifacts; Shake Effects- +2 saves vs effects from magic items (replaces Monster Lore)
    • Spellbreaker: Strong-Willed- Roll twice on saves for effects that control, compel, or persuade; (replaces Monster Lore)
    • Witch Hunter: Hunt Sorcerers and Witches for their ties to arcane powers; Spell Sage- Add Wis mod on Spellcraft checks + Int to ID spells as they are cast; ID magic items usng Detect Magic, or decipher scrolls; (replaces Monster Lore)
    • Infiltrator: Misdirection- Daily, when praying for spells, select 1 alignment- she detects as that alignment (replaces Stern Gaze)
    • Sin Eater: Eat Sin- drain the sins of the fallen (defeated by Sin Eater in last hour with HD = 1/2 lvl of Sin Eater or more; humanoids only); 1 minute or rushed (full-round action / half benefit); provokes attacks of opportunity; Gain d8 + lvl HP (replaces Domain)

 
 Oracle: (Advanced Class) Unlike a Cleric who draws their power from their devotion to one deity, an oracle was granted her powers by several deities or patrons without her choice. As they come into their powers, they try to understand why they over others were selected and to what end are they to use their abilities.

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