Friday, March 1, 2013

Alternate Classes (Ninjas & Samurai)

Drow Ninja
Ninja: (Ultimate Class) Striker "Assassin" (Rogue Substitute)

  •  Primary Ability: Dex / Secondary: Cha
    • BAB: +0
    • Skills: 8+ Int
    • Saves: +2 Reflex
    • HP: d8 
    • Starting Wealth: 4d6x10 (140 SP) 
  • Weapons: Simple + kama, katana, nunchaku, sai, short sword, shuriken, siangham, and wakizashi / Light Armor
  • Class: Sneak Attack (+d6 dmg Flanking or Surprise) when target is flat-footed; +1d6 dmg every 2 levels; 30' range to attacks
    • Poison Use (cannot poison self accidentally)
    • Ki Pool- 2nd level and up
    • Ninja Tricks: Start at level 2; gain 1 every 2 levels after 2nd Level




Samurai: (Ultimate Class) Defender/Leader (Cavalier Substitute)
  •  Primary Ability: Str / Secondary: Cha
    • BAB: +1
    • Skills: 4+ Int
    • Saves: +2 Fort 
    • HP: d10
    • Starting Wealth: 3d6x10 (105 SP)  
  • Weapons: Simple, Martial + katana, naginata, and wakizashi/ Armor: All armor and shields (except tower) 
  • Class: Challenge (-2 AC except challenged foe; +1dmg/level +Order Powers)
    • Mount- Animal Companion; no armor check penalty on Ride checks- gain new mount after 1 week if 1st mount dies
    • Resolve:1/day at 1st level; + once every 2 levels beyond 1st; When Samurai defeats challenged foe, regain 1 use of Resolve-Effects (choose one)
      • Determined: (Standard) remove shaken, fatigued, or sickened condition; if permanent it relieves it for 1 hour
      • Resolute: Fortitude or Will saves- roll twice and take best result (decide before you roll the save)
      • Unstoppable: Reduced to 0 HP- spend 1 Resolve to stabilize and remain conscious; staggered, but does NOT fall unconscious if you take a Standard Action; additional damage causes this effect to end
    • Order of the Warrior: swear duty to ruler; honor; duty, loyalty, and obedience above all else to both lord and family; Edict: protect lands and life of lord; remain truthful, respectful of elders and master with honor and dignity
      • DR 1 vs attacks made by challenged foe; Skill: Knowledge (history & nobility) Make Nobility checks untrained (+1/2 samurai level to roll)



    • Ronin: "Wave Man" (one who is socially adrift) Elect 1 of the Cavalier Orders; Either a disgraced Samurai or lordless Samurai because of death or fall of his lord or loss of privilege. Edict: Personal and fluid- each Ronin determines 3 edicts that will guide his path. Some Ronin become mercenaries or caravan guards while others fall short of their origional vows and become bandits, thugs, or wandering vagrants.
      • When targeted by a challenge, a smite, a quarry or like effect and a challenge is returned; receive a +1 to attacks; +1 to AC; Skills: Knowledge (Local) and Survival.




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